This is a sketch that started from a ball last night. Gave ZB BPR render a go, and for some reason, the mask wasn't aligning to the render. So I just used the flat shader and just render it. BPR is suppose to be quick and dirty right?
Wednesday, December 11, 2013
Sunday, December 1, 2013
Monday, November 25, 2013
female sculpture
Thursday, November 14, 2013
One Animation works
This is a short put together on the stuff I've been working on at One Animation. Jumping from project to project and being able to do more than just modeling satisfied me. It was a real blast.
I really enjoyed working on the projects and working with the people as well. It was an ultimate collaboration. Can't thank everyone at One Animation enough. As I attempt to single out names to list, another pops into my head. Just too many!!!
For Oddbods, I can't take much credit except for the props since the others worked on it mainly.
Hope more can be shared in the future.
I really enjoyed working on the projects and working with the people as well. It was an ultimate collaboration. Can't thank everyone at One Animation enough. As I attempt to single out names to list, another pops into my head. Just too many!!!
For Oddbods, I can't take much credit except for the props since the others worked on it mainly.
Hope more can be shared in the future.
Thursday, November 7, 2013
ColourBatch Update
There's a couple of things on the back burner for some time. Cumberbatch is one of them. Went back to the sculpt and started a first pass texture on the head. The sclera of the eyes are still default white and unpainted. hope to pull out some hair soon.
On another note, can't wait for the whole season Sherlock 3 to be out.
On another note, can't wait for the whole season Sherlock 3 to be out.
Sunday, September 1, 2013
Benedict Cumberbatch
Initial block in with choice of Normal-batch, Sherlock-batch or Khan-batch |
Saturday, July 27, 2013
Art Story!
Art story caught my eye this morning. It's a project started by Aaron Blaise and Chuck Williams. http://www.kickstarter.com/projects/291846368/art-story
Support them!
Being down, I decided to sculpt one of the cool designs with permission.
Support them!
Being down, I decided to sculpt one of the cool designs with permission.
Tuesday, June 11, 2013
Sunday, April 28, 2013
Tuesday, March 12, 2013
wip girl
Thursday, January 17, 2013
JD Pirate Headsup
One of the main considerations for this little project was to try and do stylized hair. Though it's not a big portion of the final render, it was one of the main decisions to finish it. Since I had the experience with styling hair in Blender, I considered blender for rendering --it was so, so intuitive to groom it in blender, I fell in love with it. At the same time, I wanted to try out Zbrush's fibermesh. Also considered Renderman as my choice of renderer. In the end it was a mix of zbrush's fibremesh and good old hand drawn curves. In the end, did a bit of texture adjustments,moved some parts around and tons of shader tweaks.
Comparing the older one and this one, forgive my shamelessness for posting that. I was a Vray noob then. I'm not surprised if I will hate this version one day but yeh moving on.
Big thanks to Dan, Dongjin and Brendan for your fresh eyes. Appreciate it much.
Friday, January 4, 2013
New Beetle Renders
Wednesday, January 2, 2013
Old New Beetle
I've always wanted to model one of those "vis-dev"cars how Dongjin puts it. Initially, the design started as a generic designed car and after a couple of revisions it still lacked character and I decided to go with a design that catches my eye at a car park lot. The New Beetle. I think it's really the yellow.
Did a bit of research into the New Beetle and was quite surprised it is still being revamped. And they just keep getting better while retaining the essence of the design.
There was a great amount of time and effort devoted to troubleshooting materials, isolating material settings, remaking materials and tweaking render settings. Most of the artifacts have been removed but it's still noisy even after a 6 minute per frame render... lol. I definitely learned much in refining the renders and what each slider and button does. There's more to this car project I have plans for but it will have to do for now as a stand alone.
Indeed Tareq, the last 20% requires 80% more everything.
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