Monday, December 15, 2014

Lara Croft and the Temple of Osiris.

Some time back I helped out with Lara Croft and the Temple of Osiris. Worked on the Ammit, a part croc,part lion, part hippo creature that gives chase. It was really enjoyable to work on her.


In game:

Wednesday, November 19, 2014

Thursday, November 13, 2014


Recently, I've been spending time on knowing more about 3D printing. Given the great opportunity by the good people at Aalto Fab lab, Charlie and Ali, the prints were made possible. The model is based off a design by Borja Montoro called Giacomo.

Makerbot print on the left and Form 1 on the right. The white print has been primed and sanded.
The first test was done using a fused deposition modeling (FDM) machine, a Makerbot and the 2nd, the Form 1, uses stereolithography(SLA). Both are currently price ranged and classified as a desktop printer.

Problem areas in the earlobe, moustache and chin.

The main learning was that different printing techniques required different ways of prepping your file. For both machines any slight overhangs with respect to the ground plane required supports. Hence the moustache, chin, ears in this case had problems printing. For the Makerbot, it preferred a closed model than a shelled one. The software for Makerbot generated its own honey comb internal structure and supports. Resolution was either at 0.15 or 0.10 mm

unsuccessful prints on the left of the amazing 14 cm one.
The form 1 also required supports, however the file was better shelled with a hole or hollow in the core. Also since resin cost more, it made sense to hollow the model and save on material. Automatic supports were generated for the main overall print and little supports were manually placed for the problematic overhanging areas like the collars and moustache. The resolution was at 0.05 mm.

form1 Print still on supports.
Currently, I'm still learning much about 3d printing and hope to update more on specific details.
Other 3D printing techniques that don't require supports were not available to me at the point of printing.
In short, it was important to know the final output and then use the printer/ printing technique that best support it.

Thursday, July 24, 2014

Creature Exploration

Got myself lost in pinterest again and did some creature/alien explorations .and I've made a drawCrowd account.

Monday, July 7, 2014

Another Baba

Sketch of Yubaba or Zenibaba from Hayao Miyazaki's Spirited Away. The movie is one of the last few Ghibli studio films that takes place in an alternate universe. I wish more of these are made, very magical.

Tuesday, June 24, 2014

Baba yaga

Among the many things happening right now, here is a model of Baba yaga, designed by the amazing Cory Loftis. It's still super wip and I hope to post more updates on it.

On a side note, the images I posted were brighter than the original. here is the fix.!topic/blogger/N1zI6GC4zi0.

Wednesday, April 2, 2014

Razer BlackWidow Ultimate 2014

Epicness by Wenhao's team, they always make everything look cool. Worked on the models shown in this ad. and no this was not some adware scam Mr B.

Thursday, March 13, 2014


When drive crashes, Marcus makes generic man.

My drive crashed a while ago and data recovery centres quoted me 2.5-3K. I can't afford that. so yeah invest in a few hundred dollars in a couple of back up drives. If not, sculpt a head when it happens.

And a morph video to an old man just for fun.

Thursday, February 20, 2014

ZBrush masterclass

This is a model I used for a Zbrush production demo masterclass. The initial base head and hair mesh was supplied by one of the students, Rachel. Dynamesh was used to work off it mainly from the bowl hair which inspired me to create this design.
Covered some Zremesher but ultimately had to cleanup in Maya since the edge loops in the eyes were spiralling. Thereafter it was brought back into ZBrush for some texturing using layers. We also went into details and intricacies of what goes on in production and ways to solve them. I really enjoyed this session. Thanks everyone !!!

Tuesday, January 28, 2014

updated blog. quick post.

quick post. updated blog with tabs. website has been down for a while. all thoughts and feedback welcomed to improve this site. :). navigation. design. placements and what not. take care.

Monday, January 20, 2014

Aokiji Kuzan finale!!!

Lazy Justice.

So today was the deadline. and I wasn't able to put in as much as I wanted to due to other commitments. But priorities matter and I hope to post some updates on progress and wip stills on this later on. Almost everything was done in zbrush except for the glasses and boots, and rendered in Vray.

I'm bespectacled and studious.

Added a head shot since we never see his face upclose.

Monday, January 13, 2014

Aokiji Kuzan - One Piece update

For this one I focused much on the posing, I wanted to bring out who he was as a character at this point of the story. He's a recluse, a banished marine, an outcast. So his pose had to be cool and simple, very reduced. It reminded of this Cammy figure by REFLECT introduced to me by Jowy. It's simple yet dynamic.

In the end, the pose was not as such. Still figuring out how the coat flows.

Wednesday, January 8, 2014

Aokiji Kuzan after timeskip

Decided to continue with Aokiji sculpt. In short, Aokiji Kuzan is a character from the One Piece world/ Universe. He used to be an admiral in the Marines against the pirates. But There was a battle against another admiral in which he lost and hence he left the Marines. After "time skip" he returns as a vagabond type person who comes in and out lending his hand when needed. His new persona is portrayed mainly in One Piece: Film Z so far.

"My arm is frozen ~ Let it go, Let it go..."

Saturday, January 4, 2014

Prince Abubu from Aladdin.

Prince Ali/ Abubu as called by Jafar from Aladdin. Apparently he has an underbite. Sculpted in ZBrush

Wednesday, January 1, 2014

Aokiji Kuzan sculpt

Caught One Piece film: Z and Aokiji Kuzan looked so much cooler than the old one. "Lazy Justice!"

Might do more to this one.