Thursday, January 17, 2013
One of the main considerations for this little project was to try and do stylized hair. Though it's not a big portion of the final render, it was one of the main decisions to finish it. Since I had the experience with styling hair in Blender, I considered blender for rendering --it was so, so intuitive to groom it in blender, I fell in love with it. At the same time, I wanted to try out Zbrush's fibermesh. Also considered Renderman as my choice of renderer. In the end it was a mix of zbrush's fibremesh and good old hand drawn curves. In the end, did a bit of texture adjustments,moved some parts around and tons of shader tweaks.
Comparing the older one and this one, forgive my shamelessness for posting that. I was a Vray noob then. I'm not surprised if I will hate this version one day but yeh moving on.
Big thanks to Dan, Dongjin and Brendan for your fresh eyes. Appreciate it much.
Friday, January 4, 2013
Wednesday, January 2, 2013
I've always wanted to model one of those "vis-dev"cars how Dongjin puts it. Initially, the design started as a generic designed car and after a couple of revisions it still lacked character and I decided to go with a design that catches my eye at a car park lot. The New Beetle. I think it's really the yellow.
Did a bit of research into the New Beetle and was quite surprised it is still being revamped. And they just keep getting better while retaining the essence of the design.
There was a great amount of time and effort devoted to troubleshooting materials, isolating material settings, remaking materials and tweaking render settings. Most of the artifacts have been removed but it's still noisy even after a 6 minute per frame render... lol. I definitely learned much in refining the renders and what each slider and button does. There's more to this car project I have plans for but it will have to do for now as a stand alone.
Indeed Tareq, the last 20% requires 80% more everything.