Saturday, July 27, 2013

Art Story!

Art story caught my eye this morning. It's a project started by Aaron Blaise and Chuck Williams. http://www.kickstarter.com/projects/291846368/art-story
Support them!
 Being down, I decided to sculpt one of the cool designs with permission.


Tuesday, June 11, 2013

Sunday, April 28, 2013

Last April13 Sculpt.

Had to get this out of the system.
GoodNightWorld!



Tuesday, March 12, 2013

wip girl

The "gotta catch em all" syndrome caught up to me again. Lately in the form of pinterest. The infinite possibilites of pinning media to your board and being connected to people is so insurmountable that I've learn to just embrace it. Chanced on a concept art and I was so tempted to do it at work. Here is the sculpt I cleaned more up tonight after a 40-50 min lunch sculpt at work. It's still super WIP and hope to get more work done on this soon.

Thursday, January 17, 2013

JD Pirate Headsup


One of the main considerations for this little project was to try and do stylized hair. Though it's not a big portion of the final render, it was one of the main decisions to finish it. Since I had the experience with styling hair in Blender, I considered blender for rendering --it was so, so intuitive to groom it in blender, I fell in love with it. At the same time, I wanted to try out Zbrush's fibermesh. Also considered Renderman as my choice of renderer. In the end it was a mix of zbrush's fibremesh and good old hand drawn curves. In the end, did a bit of texture adjustments,moved some parts around and tons of shader tweaks.

Comparing the older one and this one, forgive my shamelessness for posting that. I was a Vray noob then. I'm not surprised if I will hate this version one day but yeh moving on.

Big thanks to Dan, Dongjin and Brendan for your fresh eyes. Appreciate it much.

Friday, January 4, 2013

New Beetle Renders


Requested by my friend, Anon. He says, " I would like to see images at a higher rez." Here there you are. Yes Anon, you are anon.

Wednesday, January 2, 2013

Old New Beetle


I've always wanted to model one of those "vis-dev"cars how Dongjin puts it. Initially, the design started as a generic designed car and after a couple of revisions it still lacked character and I decided to go with a design that catches my eye at a car park lot. The New Beetle. I think it's really the yellow.

Did a bit of research into the New Beetle and was quite surprised it is still being revamped. And they just keep getting better while retaining the essence of the design.

There was a great amount of time and effort devoted to troubleshooting materials, isolating material settings, remaking materials and tweaking render settings. Most of the artifacts have been removed but it's still noisy even after a 6 minute per frame render... lol. I definitely learned much in refining the renders and what each slider and button does. There's more to this car project I have plans for but it will have to do for now as a stand alone.

Indeed Tareq, the last 20% requires 80% more everything.

Wednesday, November 28, 2012

Ms Practise

Female head sculpt for practise. Dave mentioned before that sometimes sculpts with eyes closed have so much more life in them. Enough said. Agreed. Probably it's due to the default spheres in sculpts that make it look soul-less.
While I was working on this, I remembered a conversation I had with Jowy long time back. It was basically about what features one's ideal girl should possess. I mentioned ones like high cheek bones, pointy nose, big boobs and a$$. So much memories while working on this one. And no, Jowy this is far from the ideal girl, lol. as always crits and comments are welcomed.

Wednesday, November 7, 2012

"RR"

Couldn't put this guy lying down for now. Did some quick dirty basic colour maps and shader tweaks. No specular maps.
 Comments and critiques are welcomed. :)

Monday, November 5, 2012

"R"!


I logged onto facebook one day and saw this!

Look at him, sooo well proportioned!
It is done by Jon Di Venti, the Great. I immediately dropped every thing I did. It has been some time since I've seen a design that made me want to come back to see more of it. It's a great design and I had to sculpt it. Honestly, I already began sculpting while I awaited his permission.
RIP wacom4

As always life works in wondrous ways- Wacom4 had to break. Maybe Karma hit me because I sold wacom3 to Italy. And my lovely mouse of 6 years double clicks all the time with one click. (I'll sell it to anyone if anyone needs that function.) And my flip flops snapped. This period of time has been a time of breakage and renewal. Sigh... Anyway back to the sculpt.


This was done in Zbrush from the default zsphere and dyameshed after. And then retopoed in Qremesher. Rendered using VRay. Post done in Photoshop. Currently, I feel it is still WIP- there are things I would like to fix. and maybe, just maybe texture it later on.