Tuesday, October 20, 2015

quick update that wasn't quick.

A photo posted by Marcus (@markyngng) on

Tuesday, October 6, 2015

Blender Posts.

Being rusty with Blender I took a side search on using it.
This looks like a good resource for learning Blender.
Udemy Blender Basics
Udemy Blender Modeling and Texturing

Thursday, August 6, 2015

Saturday, June 13, 2015

Sunday, June 7, 2015

take a break, make props

Having fun updating simple props. cup and ball. 







Sunday, May 31, 2015

Football guy updates.

some wip updates on football guy.



Monday, May 11, 2015

Football guy

Working on a design by Soon Sang Hong. Still very much WIP. I really liked the design when I first saw it as it reminded me of the anime Eyeshield 21.


Sunday, April 5, 2015

Sets

Cleaned up my drive and found some work that was done sometime ago. The props and set were done in Maya, the couch, speaker, lamp and creature head were based off Cory Loftis Concepts. Still wip.







Wednesday, March 11, 2015

importing rigs

Constraints broke when maya 2015 rigs were imported into maya 2014 and found this go around online and wanted to share this if anybody encounters it.

ChrisEvans3D blog

It happened due to a new flag called -DCB. Oh Maya.

Monday, March 9, 2015

A-Man

Anatomy Man in A-Pose sculpted in ZBrush.


Monday, February 9, 2015

hands on

Aside the self-portrait assignments artists have to live with, hands would be the topic when an artists have really no subject to go to, generally. And of course, great acting is supported with great hand gestures, so we need good hands. My friends know I have always been intrigued by hands and have placed great importance on them, sometimes obsessed but definitely not a fetish. Let's get better!


Friday, February 6, 2015

TOP ROW!

I visited CGfeedback today and to my surprise.


TOP ROW! Thank you so much CGFeedback for this honour! You complete my day!
Here is the thread.

Thursday, January 29, 2015

Another Pirate?

Yes, another pirate. I guess Pirates are a cool subject to design. This time it's a design by the amazing Randy Bishop. Took a break and did a first pass at it. Just found out about the release of Zbrush 4R7. Did this on ZBrush 4R6 though.

Wednesday, January 14, 2015

Giacomo Turning

In the new age of 2015, wireframe rendering is still a bane, After 10GB of files and hours of mental ray contour rendering, good old playblast is the way to go. Of course it's not the best. but all other methods have their flaws too.


Also I have compiled a page for Giacomo on the projects page.

Monday, January 12, 2015

Giacomo 2.0

Some of you may recognize the model used for the 3D printing tests. The same model was reposed and some cleanup work was done. Concepted in ZBrush, retoped in Maya, rendered in Arnold.


Depending on your screen size, clicking on the image may make it smaller, if so click on the s1600 version.