Showing posts with label vray. Show all posts
Showing posts with label vray. Show all posts

Monday, February 22, 2016

Tuesday, October 20, 2015

quick update that wasn't quick.

A photo posted by Marcus (@markyngng) on

Thursday, August 6, 2015

Sunday, April 5, 2015

Sets

Cleaned up my drive and found some work that was done sometime ago. The props and set were done in Maya, the couch, speaker, lamp and creature head were based off Cory Loftis Concepts. Still wip.







Monday, January 20, 2014

Aokiji Kuzan finale!!!

Lazy Justice.

So today was the deadline. and I wasn't able to put in as much as I wanted to due to other commitments. But priorities matter and I hope to post some updates on progress and wip stills on this later on. Almost everything was done in zbrush except for the glasses and boots, and rendered in Vray.

I'm bespectacled and studious.

Added a head shot since we never see his face upclose.

Thursday, January 17, 2013

JD Pirate Headsup


One of the main considerations for this little project was to try and do stylized hair. Though it's not a big portion of the final render, it was one of the main decisions to finish it. Since I had the experience with styling hair in Blender, I considered blender for rendering --it was so, so intuitive to groom it in blender, I fell in love with it. At the same time, I wanted to try out Zbrush's fibermesh. Also considered Renderman as my choice of renderer. In the end it was a mix of zbrush's fibremesh and good old hand drawn curves. In the end, did a bit of texture adjustments,moved some parts around and tons of shader tweaks.

Comparing the older one and this one, forgive my shamelessness for posting that. I was a Vray noob then. I'm not surprised if I will hate this version one day but yeh moving on.

Big thanks to Dan, Dongjin and Brendan for your fresh eyes. Appreciate it much.

Friday, January 4, 2013

New Beetle Renders


Requested by my friend, Anon. He says, " I would like to see images at a higher rez." Here there you are. Yes Anon, you are anon.

Wednesday, January 2, 2013

Old New Beetle


I've always wanted to model one of those "vis-dev"cars how Dongjin puts it. Initially, the design started as a generic designed car and after a couple of revisions it still lacked character and I decided to go with a design that catches my eye at a car park lot. The New Beetle. I think it's really the yellow.

Did a bit of research into the New Beetle and was quite surprised it is still being revamped. And they just keep getting better while retaining the essence of the design.

There was a great amount of time and effort devoted to troubleshooting materials, isolating material settings, remaking materials and tweaking render settings. Most of the artifacts have been removed but it's still noisy even after a 6 minute per frame render... lol. I definitely learned much in refining the renders and what each slider and button does. There's more to this car project I have plans for but it will have to do for now as a stand alone.

Indeed Tareq, the last 20% requires 80% more everything.

Wednesday, November 7, 2012

"RR"

Couldn't put this guy lying down for now. Did some quick dirty basic colour maps and shader tweaks. No specular maps.
 Comments and critiques are welcomed. :)

Monday, November 5, 2012

"R"!


I logged onto facebook one day and saw this!

Look at him, sooo well proportioned!
It is done by Jon Di Venti, the Great. I immediately dropped every thing I did. It has been some time since I've seen a design that made me want to come back to see more of it. It's a great design and I had to sculpt it. Honestly, I already began sculpting while I awaited his permission.
RIP wacom4

As always life works in wondrous ways- Wacom4 had to break. Maybe Karma hit me because I sold wacom3 to Italy. And my lovely mouse of 6 years double clicks all the time with one click. (I'll sell it to anyone if anyone needs that function.) And my flip flops snapped. This period of time has been a time of breakage and renewal. Sigh... Anyway back to the sculpt.


This was done in Zbrush from the default zsphere and dyameshed after. And then retopoed in Qremesher. Rendered using VRay. Post done in Photoshop. Currently, I feel it is still WIP- there are things I would like to fix. and maybe, just maybe texture it later on.