Showing posts with label arnold. Show all posts
Showing posts with label arnold. Show all posts

Wednesday, January 14, 2015

Giacomo Turning

In the new age of 2015, wireframe rendering is still a bane, After 10GB of files and hours of mental ray contour rendering, good old playblast is the way to go. Of course it's not the best. but all other methods have their flaws too.


Also I have compiled a page for Giacomo on the projects page.

Monday, January 12, 2015

Giacomo 2.0

Some of you may recognize the model used for the 3D printing tests. The same model was reposed and some cleanup work was done. Concepted in ZBrush, retoped in Maya, rendered in Arnold.


Depending on your screen size, clicking on the image may make it smaller, if so click on the s1600 version.