Covered some Zremesher but ultimately had to cleanup in Maya since the edge loops in the eyes were spiralling. Thereafter it was brought back into ZBrush for some texturing using layers. We also went into details and intricacies of what goes on in production and ways to solve them. I really enjoyed this session. Thanks everyone !!!
Thursday, February 20, 2014
ZBrush masterclass
Covered some Zremesher but ultimately had to cleanup in Maya since the edge loops in the eyes were spiralling. Thereafter it was brought back into ZBrush for some texturing using layers. We also went into details and intricacies of what goes on in production and ways to solve them. I really enjoyed this session. Thanks everyone !!!
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