Wednesday, November 28, 2012

Ms Practise

Female head sculpt for practise. Dave mentioned before that sometimes sculpts with eyes closed have so much more life in them. Enough said. Agreed. Probably it's due to the default spheres in sculpts that make it look soul-less.
While I was working on this, I remembered a conversation I had with Jowy long time back. It was basically about what features one's ideal girl should possess. I mentioned ones like high cheek bones, pointy nose, big boobs and a$$. So much memories while working on this one. And no, Jowy this is far from the ideal girl, lol. as always crits and comments are welcomed.

Wednesday, November 7, 2012


Couldn't put this guy lying down for now. Did some quick dirty basic colour maps and shader tweaks. No specular maps.
 Comments and critiques are welcomed. :)

Monday, November 5, 2012


I logged onto facebook one day and saw this!

Look at him, sooo well proportioned!
It is done by Jon Di Venti, the Great. I immediately dropped every thing I did. It has been some time since I've seen a design that made me want to come back to see more of it. It's a great design and I had to sculpt it. Honestly, I already began sculpting while I awaited his permission.
RIP wacom4

As always life works in wondrous ways- Wacom4 had to break. Maybe Karma hit me because I sold wacom3 to Italy. And my lovely mouse of 6 years double clicks all the time with one click. (I'll sell it to anyone if anyone needs that function.) And my flip flops snapped. This period of time has been a time of breakage and renewal. Sigh... Anyway back to the sculpt.

This was done in Zbrush from the default zsphere and dyameshed after. And then retopoed in Qremesher. Rendered using VRay. Post done in Photoshop. Currently, I feel it is still WIP- there are things I would like to fix. and maybe, just maybe texture it later on.